Here’s a quick preview of the iOS app for MobBob. In the video, the app is running on my iPad Air.
I’ve spent this weekend working on the MobBob app. I still need to finish a few things and do more testing, but I’m hoping to have an updated app on Google Play soon, and also hope to have the first iOS version on the iTunes store as well.
Tim Harvey posted another update on his work with Blockly. Check out his comment here:
Also, check out his Github page for more details about the app and also the course that he is creating.
Really fantastic project! 😀
When I first started working with the Bluno, I found the documentation didn’t really give me a clear idea how to talk to the Bluno.
DFRobot does provide example iOS and Android projects. However, as I was making my app with the Unity game engine. I could not use that directly.
So, I ended up going through the example Android and iOS project examples provided by DFRobot to “reverse engineer” information about the Bluno’s pass-though serial service/characteristic.
This post is a write up what I figure out (back when I first started working with the Bluno). This information should be useful for anyone who wants to connect to the Bluno by means other than a standard iOS/Android app.
(I’m writing this to answer Pablo’s question: http://www.cevinius.com/2015/09/19/detailed-mobbob-build-instructions/#comment-987. Let me know if this helps. I connecting using Bluetooth LE.)